Character template. Copy/paste should work.


<h3>Base Attributes</h3>

<div style="float:left;">
<tr><td><b>STR</b> 0</td> <td><b>RSN</b> 2</td></tr>
<tr><td><b>PRS</b> 3</td> <td><b>CHA</b> 0</td></tr>
<tr><td><b>AGL</b> 3</td> <td><b>INT</b> 2</td></tr>
<tr><td><b>TGH</b> 0</td> <td><b>ESS</b> 4</td></tr>

<div style="float:right;">
<tr><td><b>HP</b>: 16</td> <td><b>Regen</b>: 2</td></tr>
<tr><td><b>MP</b>: 7</td> <td><b>Regen</b>: 5</td></tr>
<tr><td><b>Def</b>: 1</td> <td><b>Res</b>: 3</td></tr>
<tr><td><b>Armor</b>: 2</td> <td><b>Move</b>: 35</td></tr>

<b>Actions</b>: 3
<b>ATK Dice</b>: 2
<b>SPELL Dice</b>: 2
<b>SKILL Dice</b>: 2
*3 for Arcane/Perception


<li><b>Quelling (lvl 1)</b> – 30 ft. radius. 2 mana/round + 1 mana per successful cast, paid by loser of check. Lose mana for checks against higher level/outside of spell’s cost. Makes target(s) have a resistance of half resistance level.
<li><b>Quarry (lvl 1)</b> – When blocking or hit by a spell, can sense caster’s mana and general location. May track as many casters as levels. If blocking or hit by a spell from another mage after maximum quarry, must choose whether to lose one quarry for the new mage. Can pinpoint within 10 miles per level; outside the range, only a general sense (only in the same plane). +1 bonus on all saves against quarry, and roll an extra attack die to strike them or extra spell die on opposed rolls against them. By spending 10 minutes in concentration and 6 mana, can sense the general status of quarry (injuries, health, vague surroundings).

<h3>Trained Skills</h3>

<li>Acrobatics - AGL
<li>Arcane - RSN
<li>Athletics - STR
<li>Geography - RSN
<li>Larceny - PRS
<li>Planes - RSN/ESS
<li>Perception - INT
<li>Psionics - RSN/INT
<li>Stealth - AGL

<h3>Trained Weapons/Equipment</h3>

<li>Basic - Quarterstaff (bashing, 2H, melee, quick, twin, harmful, parry).
<li>Bows - Short bow (ranged, piercing, quick).
<li>Fists - Spiked gauntlets (piercing, melee, small, subdue, 2H).
<li>Light blades - Azad (melee, slashing, wounding, small, harmful), simple knife.
<li>Heavy blades - Double sword (melee, slashing, 2H, twin, harmful, parry).


<h4>Cantrips (1 MP, infinite casts)</h4>

<li>Alarm ward
<li>Sense magic (always on, 1 MP to turn off)


<li>Born in Soranine (2nd month) - Electric affinity.
<li>Grew up in the Moors.
<li>Half damage from electricity, 75% damage from water, 150% damage from earth.
<li>5 bone argots, 30 jade ilare, 75 gems of random quality
<li>Can speak Vashdani, Dell, Aldeena, Dapyron.



The Gauntlet of Divinity Hitman