Tag: Race

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  • Sentient Beings

    Human-kind * [[Dralic | Dralic]] * [[Ipsians | Ipsians]] * [[Dolreans (Dolre'aljon) | Hajean]] * [[Torqani | Torqani]] * [[Vellkish | Vellkish]] [[Aldeen | Aldeen]] * [[Alderais | Raili Derrai]] * [[Raili Rusnai | Raili Rusnai]] * [[Vashti …

  • Vellkish

    Coarse-haired and dark-eyed, Vellkish are rather imposing by human-standards. Whether keeping to the old ways of their snowy highlands or carrying out their religious fanaticism to [[Lamellan | Lamellan]], Vellkish are sticklers for tradition. Vellkish …

  • Pravai'ce'Dralum

    Once human and leaders of their society, the Pra'Dral rose from the ashes of their plague-ridden land. Having found no prevention for the magical disease ravaging their people, with little time or options remaining, some of the nobility grasped upon a a …

  • Dragons of Aladhorne

    True Dragons are a rare bunch nowadays, or at least those which make themselves known outside of Gargondeth. Other varieties of Dragonkin are much more common, though they also tend towards secrecy in this age. Of the dragonkin, only dragons, ryulons and …

  • Dorve

    Short and stocky, dorves are about 2/3 the height of humans, but the same weight. Their skin is typically grey or brownish, though they may be any earthen shade. Eyes are deep set and dark and they lack any kind of hair, though their creator may have …

  • Ipsians

    The Empire of Ipswitch is the largest human-controlled territory in the history of Aladhorne. Vast and diverse, Ipswitch is a land ready for anything—even the smallest settlements are often fortified. A fair-skinned people, Ipsians are otherwise extremely …

  • Dolreans (Dolre'aljon)

    With uniformly tanned skin and raven hair, Hajeans seem almost identical to many outsiders. Traditional and secretive they generally avoid outsiders on their plains, unless the clan deems them a threat. Tied to the earth and acient lore, Hajean …

  • Torqani

    The torqani generally have brown to dark complexions, with dark or green eyes, and curly dark hair. Xenophobic, they keep close watch of their strongholds deep within the dinosaur-infested Kukironga jungle. They are rarely seen elsewhere, but the braided …

  • Dralic

    A dour folk who are not quite human anymore, their only goal is survival and service to their aberrant brethren so they may one day join them. Always highly independent, their culture barely survived the ravages of an unearthly plague and now they are …

  • Naga

    A secretive and structured society, the naga seem exotic to just about everyone else. Divided into castes, the strict hierarchy is maintained through generations and everyone has a place. The war caste (Raider, Mirage, Zealot, Warsoul), learned caste ( …

  • Kranion

    Tall, long-headed and exotic the obvious frailty of the kranion frame belies their impressive magical and mental powers. Created unknowingly as an accident in one of the [[Dragons of Aladhorne | Dragon's]] ancient experiments, the kranion lived for many …

  • Bel-thaasi

    Similar to the Kranion, the Bel-thaasi are the product of ancient dragon magic—but there the similarities end. Dragons were trying to create these “lizardmen”, as foot soldiers and servants, with strength of body and scaled skin inherited as indicators of …

  • Goblinkine

    Always numerous, the kine have ever managed to survive the tumultuous events of history relatively unscathed. While they share protruding canines, large ears and coarse skin, the kine subspecies all vary somewhat. They have a proclivity to form tight-knit …

  • Goblins

    The smallest but most numerous subspecies, goblins are crafty and more devious than their larger cousins, but they have a tendency to hang back from a straight-up fight and are usually skulkers or the advisor in the shadows. They are quick and adept at …

  • Hulgins

    Master hunters and trappers, but the more secretive than even the jongar, it is never a good idea to sneak up on a group of hulgin as such attempts will invariably fail. Slightly larger and tougher than goblins, most hulgin stand between 4' and 5' tall, …

  • Jongars

    Aquatic goblinkine, the morlins are an ancient and secretive race. For many years they lived beneath the waves outside the knowing of the landbound, though they themselves watched with interest as history was made across the land—and the strife which …

  • Orgoi

    Arguably the most organized of the kine, orglin are sorcerous and imposing, easily stronger than most other species. They have a strong tradition of warfare, having served as shock troops for both dragonkith and titans in eons past. While magically they …

  • Trolls

    The tallest of the goblinkine, trolens are also agreed to be the most disturbing and predatory. Possessed of extraordinairy speed and regeneration, with an appetite to match, trolens are fearsome hunters—especially in packs. While not unintelligent, …

  • Aldeen

    Descended from ancient bloodlines, the long-lived aldeen or alderkind have seen the histories of the world unfold in the blink of an eye. Since their ancient imperialism, the clans have specialized into the races we see now—with the rusnai, derrai and …

  • Raili Rusnai

    The lost “elves” are a mixed bag, though most are dun to dark brown skinned and brown, hazel or blue eyes. They are generally better built than the other aldeen, and are the most likely to have half-elf offspring. They hold few outside themselves …

  • Alderais

    The Derrai are the oldest of the Aldeen, and closest to their ancestral origins these pale-green, grey or blue forest-folk hold themselves apart and in their eyes above other people, even other Aldeen races at times. Generally they view the other Aldeen …

  • Raili Estadai

    Fair-skinned and light haired, the Estadai reflect their common name of “Star Elf”. Hair is blonde, silver, grey, white or rarely black; eyes are blue, green, grey or silver. The smallest and frailest of all the aldeen at only 4'2''-5'2'', estadai are …

  • Raili Loras

    The Loras have silvery/grayish-blue skin covered in a dense, short coat of fur (similar to a seal or otter). Their hair is black or grey, but they generally keep it very short to reduce drag underwater. Their eyes are usually sea-green. They have webbed …

  • Vashti Aldais

    Cursed with skin the color of bleached bone, Vashti stand out in any crowd; their glowing eyes not helping much either! Hair may be black, crimson, silver, green or rarely white; their glowing eyes can be red, blue, purple or yellow. Sorcerous and …

  • Racial Spheres

    *Humanity Sphere:* +Minor+ Humans may improve any attribute score by 1 at levels 3, 6 or 9. +Major+ (in addition each culture also has a unique choice of major gift, shown on their cultural page) _Soldier:_ *1st*-Bonus trained weapon group, knowledge …

  • Bakkemun

    Bakkemun, or half-kine are the most common race of mixed blood, similar to the ubiquity of goblinkine. Products of the numerous conflicts humanity and goblinkine have shared over the ages, bakkemun are highly variable, with different individuals appearing …

  • Maendri

    Rare and often unwelcome among both their human and aldeen families, the 'half-alvs' were forced to make their own way. Many traveled or were exiled to the deserts of Koratorn or the dangerous Cahrgil Moors. Eventually they began founding a trade network …

  • Ganthon

    [[Sentient Beings | Racial]] Features: * Hit Dice: d10 * +1 STR, +1 TGH, -1 PRS * Bonus Attack Die * Allowed [[Character Classes | Classes]]: Any * Birthplace: Ipswitch, The Vellte, Novaden, Cahrgil Moors, Koratorn, Kukironga Jungle, Drellamor, …

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