Mirage

Rogue Archetype: d8
Favored Sphere: Night Artes
Class Skills (6): Arcane, Fitness, Geography, Larceny, Linguistics, Mechanics, Negotiate, Perception, Performance
Equipment Proficiency: Medium Armor, 3 Weapon Groups
Bonus Cantrips: 2- Arcane and General

Class Features:
Veil (Prime): Mirages are masters of camoflage and illusion, spending 2 mana per round to blur their form or even become invisible. You have a bonus on all attack and damage rolls made while under the effect of veil equal to your rank (Veil 4 =-4DC on attacks and +4 damage). Each time you gain a rank in Veil, choose one of the following effects:

  • Glimmer: defend yourself by shifting others perceptions of where you are. Each time you choose this option, increase your effective armor by 1 while under the effects of veil. Additionally, increase the miss chance of magical attacks by 10%.
  • Phantasm: summon illusory copies of yourself to confuse enemies or gather intel. Each time you choose this option, you summon 1 more copy while under a veil. Copies of you share all your stats, and you are aware of anything your copies know. Copies deal only half-damage and cannot crit or cause wounds; they are treated as having ΒΌ your health and vanish after they lose this health. They may only go up to 50ft away from you per time you have chosen this ability, otherwise they vanish.
  • Obscure: become imperceptible to the naked eye. Each time you choose this option, increase the DC of any perception check to see you by 2 while veiled. Creatures must be aware of your location in order to specifically target you with effects, though AOE abilities will still harm you. Creatures with a strong sense of smell or hearing may still be able to pinpoint your location.

Knack (Passive): Mirages are skillful thieves, assassins, spies or scouts. At level 1 they choose a number of skills equal to their RSN+2; they gain 1 extra skill die with these skills.

Mana per Level: 4

Attack Dice: 2, +1 at 2nd, 5th and 8th level

Magic Dice: 2, +1 at 2nd, 5th and 8th level

Resilience: 0, +1 at 2nd, 5th and 8th level

Minor Gifts: 2nd, 4th, 5th, 7th, 8th and 10th level

Major Gifts: 3rd, 5th, 7th and 9th level

Veil Ranks: 1st, 2nd, 4th, 6th, 8th and 10th level

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Mirage

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