Raider

Rogue Archetype: d8
Favored Sphere: Assault
Class Skills (5): Fitness, Intimidate, Larceny, Mechanics, Negotiate, Perception, Performance
Equipment Proficiency: Medium Armor, 5 Weapon Groups
Bonus Cantrips: 1- General only

Class Features:
Swift (Prime): Raiders use their energies to quicken their actions; each round they may spend mana on extra actions, but they may only take extra actions equal to their rank. Possible actions are listed below:

  • Extra Reaction: normally, all characters have only one reaction per round, by spending 2 mana, you may gain another, but not if you’ve just used a reaction against the target for the same action
  • Extra Attack: gain an extra attack during your turn. When you declare an attack, spend 2 mana to gain an extra attack and take a -1 penalty on all attacks this round. This penalty stacks.
  • Quickened Movement: by spending 3 mana, move at double your speed using only one action instead of two.

Nimbleness (Passive): Raiders move 10ft faster than normal for their race. They also halve any penalties from moving over difficult terrain and have 2 bonus dice for all Fitness checks. They alone may make a Fitness check against their targets Attack roll to pass through an enemy square unhindered.

Mana per Level: 3

Attack Dice: 3, +1 at 3rd, 5th, 7th and 9th level

Magic Dice: 1, +1 at 2nd, 5th and 8th level

Resilience: 0, +1 at 2nd, 5th and 8th level

Minor Gifts: 2nd, 4th, 5th, 7th, 8th and 10th level

Major Gifts: 3rd, 5th, 7th and 9th level

Swift Ranks: 1st, 2nd, 4th, 6th, 8th and 10th level

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Raider

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