Fighter Archetype: d10
Favored Sphere: Might
Class Skills (4): Fitness, Geography, Intimidate, Nature, Perception
Equipment Proficiency: Heavy Armor, 4 Weapon Groups
Bonus Cantrips: 2- General or Nature

Class Features:
Fury (Prime): as an action, Savages may spend 1+rank mana to enter a fury. This grants them a bonus to Str, Tgh and Agl equal to their Fury rank for rounds equalling their rank+Tgh. After rank 2, they also take a penalty to their Prs and Armor bonus equal to half the rank. After a Fury, they cannot fury again for the same amount of rounds they were in a Fury.

Feral Style (Passive): At first level the savage must choose one of the following styles: Thunderous Blow, Dancing Steel, Colossal Hurl or Ravaging Claw; gaining the following bonuses:

  • Thunderous Blow-if the savage is wielding a two handed melee weapon, he deals extra damage on hits equal to his class level and may move his target 5ft.
  • Whirling Steel-whenever the savage is wielding two weapons, he may move up to 5ft once per round after a melee attack and he gains a bonus attack action each round as long as one of his actions was used to attack.
  • Ravaging Claw-this savage has no need of weapons his natural fury is so great. The savage has two natural claw attacks dealing 1d6 damage with the following traits: melee, slashing, quick, small. He has a 10ft bonus to move speed if he is not in heavy armor.
  • Colossal Hurl-if the savage is using a throwing weapon, he may use his STR instead of his PRS on attack Rolls and he may use boulders or other similar objects at no penalty as throwing weapons (Boulder-throwing, bashing, harmful, two-handed, cleave)

Mana per Level: 3

Attack Dice: 3, +1 at 3rd, 5th, 7th and 9th level

Magic Dice: 1, +1 at 2nd, 5th and 8th level

Resilience: 0, +1 at 3rd, 6th and 9th level

Minor Gifts: 2nd, 4th, 5th, 7th, 8th and 10th level

Major Gifts: 3rd, 5th, 7th and 9th level

Fury Ranks: 1st, 2nd, 4th, 6th, 8th and 10th level

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